Unity3D for Games,AR,VR,Shaders

Maya,V-Ray,Arnold,Blender,Cycles,Substance,Zbrush,Photoshop

C#,Java,SQL

Albert Garcia Pardos

Personal projects

towers_title_spoiler
tictac_title_spoiler
Test Projects

Comming Soon

Comming Soon

Mobile ocean system, shader and bouyancy

Ocean system for mobile,uses gerstner waves(nvidia gems) in cpu for bouyancy and in gpu for vertex displacement and normal reconstruction in custom shader.

-Low poly(around 6.5k-7k).

-Low drawCalls(4 + dynamic reflections draws).

-Reflection probes/cube maps for static reflections.

-Distorted planar reflection for dynamic objects.

-Depth colored refractions.

-Waves and coastal foam.

-More incoming in next updates....

 

Dicom medic vizualization with custom volume shader

Dicom vizualization for medical purposes,generates a 3D texture with slices and rendered with self volume shader.

Ik solver self implementation,

FABRIK & CCD Solver

Just a self implementation of ik solver for Unity,FABRIK from Dr. Andreas Aristidou and well knowed CCD with some joint rotation limit.

Real time architectural vizualization

Test for architectural vizualization with custom shaders,

three diferent scenarios :

Outdoor.

Outdoor with day cicle.

Indoor.

Terrain level with day/night cycle

Colaboration for a scfi-game, level of a island with day/night cycle.

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Unity 3D

Skin Test with built-in render

(no hdrp)

Just a skin test in unity using built-in render not the new hd render pipeline.

 

Sculped with zbrush.

Textured with Substance Painter.

3d program Maya.

Old stuff
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