Unity3D for Games,AR,VR,Shaders
Mobile ocean system, shader and bouyancy
Ocean system for mobile,uses gerstner waves(nvidia gems) in cpu for bouyancy and in gpu for vertex displacement and normal reconstruction in custom shader.
-Low poly(around 6.5k-7k).
-Low drawCalls(4 + dynamic reflections draws).
-Reflection probes/cube maps for static reflections.
-Distorted planar reflection for dynamic objects.
-Depth colored refractions.
-Waves and coastal foam.
-More incoming in next updates....
Dicom medic vizualization with custom volume shader
Dicom vizualization for medical purposes,generates a 3D texture with slices and rendered with self volume shader.
Ik solver self implementation,
FABRIK & CCD Solver
Just a self implementation of ik solver for Unity,FABRIK from Dr. Andreas Aristidou and well knowed CCD with some joint rotation limit.
Real time architectural vizualization
Test for architectural vizualization with custom shaders,
three diferent scenarios :
Outdoor with day cicle.
Terrain level with day/night cycle
Colaboration for a scfi-game, level of a island with day/night cycle.
Skin Test with built-in render
Just a skin test in unity using built-in render not the new hd render pipeline.
Sculped with zbrush.
Textured with Substance Painter.
3d program Maya.